Specifies the export
settings for the FBX file.
Access Methods
Menu: Application
menu

Export

FBX
Command entry: fbxexport
Summary
Specifies
what to export to the FBX file and how to export textures.
List of Options
The following options
are displayed.
- Export
-
Specifies
whether to export the entities that are selected in the drawing
or the entities that are visible in the current viewport. Only the
entities that are specified under Export by Type are eligible to
be exported.
Export by Type
Specifies which entities are eligible to be exported.
- Objects
-
Exports selected or visible
3D objects (and 2D objects with thickness), depending on whether the
Export option is set to Selected Entities or Visible Entities.
- Lights
-
Exports selected or visible
lights (including Point, Spot, Distant, Photometric, Sun, and Sky lights),
depending on whether the Export option is set to Selected Entities
or Visible Entities.
- Cameras
-
Exports selected or visible
cameras and camera views, depending on whether the Export option is
set to Selected Entities or Visible Entities. The current camera
is exported as Camera0.
- Materials
-
Exports materials that
are applied to the selected or visible objects, depending on whether
the Export option is set to Selected Entities or Visible Entities.
Textures
Specifies how to export
a material’s texture.
- Embed
-
Embeds textures in the
exported FBX file.
- Reference
-
References textures from
the current location and does not embed them.
- Copy Textures to a Single Location
-
All textures are copied
to the location provided.
- Location
-
Specifies the location
for the copied textures.
- Browse
-
Displays the Browse for
Folder dialog box, in which you can navigate to a location for the copied
textures.